🔗 Share this article The Iconic Game Turns 20 – The Plastic Guitar That United Generations Between Rock Generations It has been two decades since the legendary game first launched in North America, providing players everywhere the opportunity to become a rock star. Not in reality, though you'd be hard-pressed telling that someone who's mastered Free Bird’s lengthy guitar solo before an enthusiastic living-room audience. Developed by the developers, the game provided users with a plastic guitar peripheral to match on-screen cues moving along the display in time with the music. Each riff mimicked particular chords, creating the sensation of a genuine performance. The studio had already tried its hand in the music genre before partnering with the publisher, later acquired by Activision in 2006. Together, they laid the groundwork for an unlikely massively profitable franchise which made a remarkable influence for many musicians included, introducing classic bands to millions of younger players. A former executive, ex-chief operating officer of Harmonix, remembers the early budgetary hurdles of licensing the songs – despite the fact initial releases primarily featured cover versions. “We reproduced every song because the dollar figure was so high,” he says. “Even with the publishing rights by themselves, it proved nearly impossible. We failed to secure acts such as the Who – RedOctane was operating on a shoestring budget, and our team was fairly certain the project would flop. But once the game became a hit, and record sales and radio play were going up, everyone wanted to be in.” He continues: “Among the amazing things was how many parents reached out expressing gratitude for introducing their kids to the music they loved. It evolved into a multigenerational phenomenon.” Classic Rock Gains Younger Fans Northern Irish blues-rock band the Answer had Never Too Late in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon recalls the way the game brought classic rock back into vogue: “Guitar Hero provided a bigger, new demographic. Typically this had been seen as outdated material, however when it was included in the title young people discovered it, abruptly it became trendy. This validated the genre, and got rid of the outdated label. It gave all our music a new life.” At that time, the band's first record was still unreleased in the US, meaning Guitar Hero was a key medium of discovery for the group during their US tour supporting the rock giants. “Their crew had on the song during travel, and several recognized us thanks to the game,” Mahon says. Rock’s Heavyweight Titles Enduring Impact Rock’s heavyweight names soon took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated game editions that focused on their music collections and associated stories, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, reportedly to have made the group greater revenue compared to their records. It moved well over half a million copies in its first week, while demand for Aerosmith’s music rose significantly during an era as the industry was already collapsing. The series continues to inspire quick-handed fanaticism among its fans. Recently, a streamer completed a remarkable feat of DragonForce’s the challenging track – a notoriously difficult power-metal song popularized through Guitar Hero – on Clone Hero, a no-cost alternative with almost identical gameplay but an array of customisation options. The song is challenging enough on the hardest setting, let alone performed at increased tempo and without missing every one of its near 4,000 notes. The streamer stated it took nine months of practice. “Guitar Hero is a fun, imaginary experience. Just as with other games, that doesn’t mean you should use actual weapons and enlist,” notes DragonForce guitarist the artist. The band had already completed a successful tour before their hit appeared in the third game, but Li says it turned them into widely recognized. “I remember the record label calling to tell me that we were records were moving rapidly,” he shares. “Popularity surged on the subsequent tour, and we performed right ahead of top acts at the event.” Indeed, the band's visibility from Guitar Hero was so immense that it has threatened to eclipsing all other the band has done. Last year, the track featured in a trailer for Despicable Me 4. “In the past I felt differently, but now I accept it,” he admits. “If you only listen to a single track, that's fine – everyone’s got their own musical journey and I’m glad we played a role of people’s lives”. The Lasting Impact from the Iconic Controller Top-tier promotion, be it for automobiles, apparel or video games, goes further mere transactions – it evokes a longing. Was the game able to tap into that? “Precisely what we were trying to create,” he confirms. “The excitement of being a rock star in the spotlight. Since the beginning, the co-founders felt that humans have a natural urge to make music, and their goal was to use technology to allow people to participate”. The majority of Guitar Hero games came out over a mere five-year period between 2005 and 2010, including spin-offs like DJ Hero, including a turntable controller, and Band Hero. After that, corporate focus in plastic instruments died down, aside from a brief comeback in 2015. Games such as Clone Hero and Fortnite Festival have maintained the community active, with set to be something from the founders in development. Recently formed developers has begun production on its debut music game. Original co-founders are participating in advisory roles. Are gamers ready to embrace a new entry following Guitar Hero? “Our team believed those games might become like Madden allowing annual releases,” Dornbrook says. “With abundant new music that it could be perennially popular, thus I remain optimistic. It's entirely possible why it can’t persist for future fans.”