🔗 Share this article The Iconic Puzzle Game Didn't Succeed at This Gaming Ceremony — An Additional Classification Could Fix That Whenever a major awards ceremony nears, one notices an outcry for the addition fresh award types to recognize unsung work and satisfy the hearts of enthusiasts dedicated to specific genres. My colleague has already made supporting a scary games classification. That would be fantastic. So would tabletop games, representing a dedicated supporter's campaign. However, I must insist if I try to elbow in front because like all single-minded supporters, there's a strong justification backing this proposal remains most pressing above others. The demand is this: We need a category for puzzle games. Organizing Gaming Categories Classifying creative works is not a science; it’s very subjective, and typically start arguments and end in fuzzy definitions. It's understandable that cinema institutions don’t do it. However, it represents an unavoidable compromise for the industry of interactive entertainment, showing incredible range they hardly constitute a single creative category. For the full spectrum of gaming accomplishments to receive acknowledgment, and for games of all stripes to have a chance for representation, classification by type becomes crucial. Present Award Structure Leading game ceremonies currently feature classifications covering Action, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Between them, these classifications effectively encompass numerous genres, allowing placement accommodating various experiences. Not so for puzzle games. No appropriate category exists to put them. Think about these outstanding current releases, all very different: structural challenges in a particular game, the pulse-pounding block-matching in a different title, thought-provoking social scenarios of a third title. Which classification works among existing types? Unfortunately, nowhere. The Representation Problem There are dozens outstanding logic titles released every year without proper recognition in entertainment awards, except when they manage to fit classification types such as Mobile Game, VR/AR Game, or the extremely competitive independent game categories. One classic puzzle game wasn’t nominated completely in 2014 A different innovative game received no nominations that year Well-received sorting experience got ignored that year Limited numbers of brain-teasers scraped into independent or mobile categories Importance of Logic Titles Commonly they're compact experiences, however the design of the puzzle game holds tremendous importance. Iconic mobile puzzle games stand as most engaged experiences in the world maintaining this status for many years. The iconic tile-matching title challenges famous sandbox experiences claiming status as best-selling game of all time; it also contends as greatest title ever. Logic titles represent cornerstones within interactive entertainment, and engaging across multiple categories. Recommendation and Reasoning Brain-teasers wouldn't encounter this problem. It would be easy to populate a field of five interesting, varied, worthy titles every year with ease — or rather, with difficulty, because you’d have to leave so many good games out. And to reiterate, these include experiences that otherwise have no home at major gaming awards. Logic title developers are working at the demanding boundary of video game design, producing among the purest expressions within interactive entertainment. Comparable to film action specialists, they merit acknowledgment. We shouldn't delay 35 years.