🔗 Share this article Three Pokemon Games That Failed to Receive the Adoration They Warranted In the wake of a vision of global harmony courtesy of Pokemon Go, there's no question that the monster collecting franchise stands as one of the most mainstream video games in existence. Pikachu is just as famous as Disney's mascot, if not more so. The continued excitement around card prices ensures almost daily Pokemon headlines. You'd be difficult to find a pocket monster game that failed to move at least a few million units. Remarkably, fan-made Pokémon games achieve popularity annually. Yet despite that ubiquity and fame, some Pokémon games that are totally underappreciated. These represent games that failed to receive their proper due, or were buried by the hype of the mainline series. They're Pokémon games stuck on ill-fated consoles or services, or were pioneering attempts onto different formats. They're often also Pokémon games that might have flourished if they ever got follow-ups or modern remakes. Considering these factors, this list will not be just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep. Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we? Pokemon Ranch: The Relaxed Forerunner Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them focus on the everyday realities that would come with living with a companion. Sure, there are minor mechanics like these in recent entries—players may pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims. My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a repository to store monsters from different games. Critical reception from its launch noted Ranch was a bad if not truly ugly game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game. As the name suggests, the game is set on a farm where your personal Miis—imagine this—simply hang out with your pals. The activities with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation. Ranch came out long before Stardew Valley kicked off the lasting craze of cozy games. It was before the rise of idle games, and the video playthrough normalization of viewing games you aren't playing. Many never realized that Ranch's proposal to watch your creatures as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so extraordinary, there's a Twitch stream dedicated to running the game 24/7. The streamer who runs the channel states that, after nearly two decades of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008. Pokemon Duel: The Tactical Tabletop Game Lost Did you know that Pokémon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures. These poor design choices masked a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and features in general," another commenter wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together." Regrettably, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's scummy business model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual game board made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a intimidating visual mess. Pokemon: Magikarp Jump: The Silly Experiment Select Button/Magikarp Jump Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves. In Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp. Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope. Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives. Given dozens of core games and derivative titles, chances are that I didn't mention that one Pokémon game you totally love but argue that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly despite argu